Talk:Physics/@comment-5537209-20121003002443

No, it's good that you said something.

If the picture is not easy to understand then it's not doing its job properly and I should change it.

The picture shows what obstacles the character can cross.

On the left is climbing up 8 pixels.

In the middle, how falling works. 12 pixels over space.

And on the right, how far you can 'jump' across gaps if the other side is low enough and you hold one direction. Not real jumping of course, just fall-walking.

So it means for example that you can set up buildings with special jumping and landing points that you would know, but others wouldn't unless they measured everything themselves. And if they are only one tile, only the exact jump would work.