8BitMMO Wiki
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[[File:Cell.png|thumb|Visualisation of a cell. The yellow area shows its lower extent.]]
 
[[File:Cell.png|thumb|Visualisation of a cell. The yellow area shows its lower extent.]]
 
An absolutely positioned square column corresponding to the horizontal area in which a block can be placed, vertically extended to the map limits.
 
An absolutely positioned square column corresponding to the horizontal area in which a block can be placed, vertically extended to the map limits.
 
   
 
It is the basic unit of land possession; no more than one player can place blocks in the same cell. Similarly, placed blocks are owned by the cell's owner; no other player can remove them.
 
It is the basic unit of land possession; no more than one player can place blocks in the same cell. Similarly, placed blocks are owned by the cell's owner; no other player can remove them.
   
 
The top left corner of a cell is registered to x and y pixel offsets that are multiples of 16.
 
The top left corner of a cell is registered to x and y pixel offsets that are multiples of 16.
  +
 
===Section===
 
===Section===
 
A 16x16 cell area identified by the same coordinates. See also, [[Geography#Section|Geography]].
 
A 16x16 cell area identified by the same coordinates. See also, [[Geography#Section|Geography]].

Revision as of 02:38, 26 September 2012

General information

Location

The character's absolute position is given by the command

/loc

which returns information in the form

Your position: x,y,z:X,Y=M

where

Legend for /loc command output
values meaning range
M map ID Only map 65 is in use.
X,Y section coordinates within map -127..127
x,y,z pixel offsets from top-left of section x,y are in the range 0..255.

z is a non-negative integer corresponding to the elevation above ground level on which the character stands. It is typically a multiple of 8, which is the height of a half-block.

Cell

Cell

Visualisation of a cell. The yellow area shows its lower extent.

An absolutely positioned square column corresponding to the horizontal area in which a block can be placed, vertically extended to the map limits.

It is the basic unit of land possession; no more than one player can place blocks in the same cell. Similarly, placed blocks are owned by the cell's owner; no other player can remove them.

The top left corner of a cell is registered to x and y pixel offsets that are multiples of 16.

Section

A 16x16 cell area identified by the same coordinates. See also, Geography.

Note: A section is also known as a "region" in abstract terms. The character-relative land area of this unit is however far too small to correspond to a region in the geographical sense, being more comparable to a section of real estate in size.
In contexts where character-relative scales and gameplay are relevant, the term "section" is used.

Length

Span

The length of a cell's horizontal edge. Graphically, 16 pixels.

Step

The height of a half-block as well as the height difference a character can climb by walking. It is the basic vertical unit applicable to construction. Graphically, 8 pixels.

Furlong

An imprecise unit of distance defined for convenience as a section difference of 10 in whichever of x or y directions the difference is greatest, ignoring finer divisions.
In contexts requiring precise lengths, it is equal to 160 spans.